Age/Gender: 17, Male
Location: Mind Void
Job: Me
Current Existant Count: 25
Newgrounds Stats
Whistle Status: Garbage
Exp. Points: 2,680 / 2,840
Exp. Rank #: 10,441
Voting Pow.: 5.80 votes
BBS Posts: 48 (0.06 per day)
Flash Reviews: 101
Music Reviews: 62
Trophies: 0
Stickers: 0
All Flash Reviews
101 Reviews | 12 w/ Responses
...I guess. I agree with others, give more warning as to where enemies will spawn. Nobody like to have four or five enemies teleport on top of you.
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If I could rate this higher than 10/10, 5/5, I would!
These puzzles are simply works of genious!
And I love the final bonus puzzle...
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A masterpiece of a defense game! I never thought the money would come in so liberally near the end, which helped a lot. I actually had about 60,000 extra in the end (I didn't bother with the Sniper Rifle or Grenade Launcher).
I think I over-prepared for that queen, though... having 2800 bullets for the MIniGun, 2600 for the M4, and all upgrades for the both of them. That, and all ability upgrades at max and ten of each kind of grenade.
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As others have said, that freaking auto-reset can really cheat one out of finishing a level. The physics were off, the music was repetitive, and there were a few glitches. I found myself throwing the ball straight through blocks and bouncing wrongly. Try to fix that.
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It's altogether good, but... there seems to be a glitch with the Tomato stages. I hit the guy, as directed, but it doesn't count as a hit. I failed multiple times, although it even showed that the tomatos hit!
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I found the absorbing concept to be interesting. I just with that it also weakened the enemy a bit, not just gain what it has. Other than that, it was fun.
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Simply wonderful! The fight scene, although short, was satisfying, the story easy to understand. All over, it was a job well done!
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Although it was done pretty well, there were many movement problems. Sometimes, when holding up, the bomb ould zoom to the top, without time to attack any bombs on the wall, and sometimes it would go high enough. The same goes for side to side movement. If this were to be fixed, this game would be a heck of a lot more interesting. Other than that, it was actually quite fun when the bomb obeyed the controls.
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Most of it looked pretty good, everything ran smoothly. However, there are a few things to improve upon.
1: More items. Most of the decisions I made comprised of "Will I make him smile or frown?" It felt like I was doing a small puzzle.
2. What was that black thing? I mean besides the hat. This wouldn't so much be an improvement, as enlightening me as to what it is.
3. The mouths! Make them easier to click on. It takes a bit to nail that thin line like that!
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I happened to notice that the controls of that mech you end up piloting before the end... they are a bit hard to get a handle on. On the other hand, the bosses were really brutal, especially the last one. I died three or four times on that guy!
I applaud you, for this game is a work of art.
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